Film Sets, Star Trek, Star Wars and Reality
This is piece is not intended as
either fiction or well researched fact. Instead, it is just musings and
ramblings. I’m trying to maintain the habit of writing regularly. Don’t take it
seriously!
I have read several SF stories recently which look at the
contrasting ideas of “reality” and “virtual reality”. It’s a popular topic at
the present because advances in computer technology are making the unreal more
realistic! I don’t want to talk about people becoming lost in virtual reality or
anything like that, instead I’m going to write about how what we mostly agree
is “unreal” is actually impinging on reality. Yes, it really is…
Have you ever stood on a film set or a stage? In particular,
have you ever had the opportunity of looking at it from the wrong angle, an
angle which the director did not intend it to be viewed from? Many sets are
intended to be seen from one particular angle, seen from any other they look
distorted and distinctly unreal. They lose their magic and become definitely
physical. They become masses of plaster, fibreglass and paint. Sometimes they
look very odd indeed.
The physical life of sets can be a problem. They wear out! I
read somewhere that on the original Star Trek sets, the doors on the elevators
were actually operated by people behind the scenes pulling and pushing the
doors manually. That’s about as low-tech as you can get. One of the reasons was
the appearance of “Next Generation” changed so much was that the sets had to be
re-made and the producers took the opportunity to spend a little (probably
quite a lot) more money.
Spending more money can be a problem though. If you have seen
the original Star Wars movie (the one now called “A New Hope”), then you may
remember the ramp of the Millennium Falcon. The story goes that once again the
ramp was “manumatic” that is to say, it was actually operated by some stage
hand operating a winch to raise and lower it: simple, cheap, but a little
crude. For “The Force Awakens” the crude manual arrangement was replaced by
something more expensive. Unfortunately, the designers didn’t take the
possibility of people doing unexpected things into account. This contributed to
what might have been a very serious accident which injured Harrison Ford. (Daily
Telegraph) That is an example of “more expensive” not necessarily being
better and the “unreal” (the film set) having a very definite impact in the
real world (the injury to Harrison Ford).
Let’s go back to Star Trek. I am aware that as the franchise has
developed and more series and films have been created the production people
have maintained records of what they have done and the details of what things
are supposed to do. What do “di-lithium crystals” really do in Star Trek
universe? When you think about it, this sort of record-keeping is essential if
you are to avoid too many of the continuity errors and plot inconsistencies
which those who study artistic creations, and especially series of artistic
creations, love to spot and point out! The production people are creating
historical records of events which never happened and detailed technical
descriptions of imaginary technology.
If we flip back to Star Wars again, I heard an interview on
the radio where someone described how for the more recent Star Wars movies, the
sets and individual props were created in a 3D modelling tool. That makes
excellent sense. Many of the larger props will never actually exist on the film
set, they will be created as “Computer Generated Images” (CGI), so originating
them inside a computer (Virtual Reality) makes complete sense. It even turns
out that some of the digital models used actually started life (?) in video
games.
This is where it all starts to get even stranger, because
when I said that “the larger props will never exist on the film set” that is
true, but it does not mean that those same props will not exist in the real
world! A substantial part of the income from Star Wars and Star Trek comes from
licensing toys and memorabilia. According to what I heard, the better quality (plastic)
models and such-like are created from designs which are derived from the same 3D
models which were used to create the graphics in the film (there’s an anachronistic
use of language for you) and in the video games.
So there you have it: digital models of virtual objects, be
it the USS Enterprise (whichever version you fancy) or a light sabre are used
to create both images and tangible objects which you can pick up and which can
do you real physical harm. It makes you think!
(29th December
2016 – 756 words)
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